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java.lang.Object org.dom4j.rule.Rule
Rule
matches against DOM4J Node so that some action can be
performed such as in the XSLT processing model.
Constructor Summary | |
Rule()
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Rule(Pattern pattern)
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Rule(Pattern pattern,
Action action)
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Rule(Rule that,
Pattern pattern)
Constructs a new Rule with the same instance data as the given rule but a different pattern. |
Method Summary | |
int |
compareTo(Object that)
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int |
compareTo(Rule that)
Compares two rules in XSLT processing model order assuming that the modes are equal. |
boolean |
equals(Object that)
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Action |
getAction()
Getter for property action. |
int |
getAppearenceCount()
Getter for property appearenceCount. |
int |
getImportPrecedence()
Getter for property importPrecedence. |
String |
getMatchesNodeName()
For patterns which only match an ATTRIBUTE_NODE or an ELEMENT_NODE then this pattern may return the name of the element or attribute it matches. |
short |
getMatchType()
DOCUMENT ME! |
String |
getMode()
Getter for property mode. |
Pattern |
getPattern()
Getter for property pattern. |
double |
getPriority()
Getter for property priority. |
Rule[] |
getUnionRules()
If this rule contains a union pattern then this method should return an array of Rules which describe the union rule, which should contain more than one rule. |
int |
hashCode()
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boolean |
matches(Node node)
DOCUMENT ME! |
void |
setAction(Action action)
Setter for property action. |
void |
setAppearenceCount(int appearenceCount)
Setter for property appearenceCount. |
void |
setImportPrecedence(int importPrecedence)
Setter for property importPrecedence. |
void |
setMode(String mode)
Setter for property mode. |
void |
setPattern(Pattern pattern)
Setter for property pattern. |
void |
setPriority(double priority)
Setter for property priority. |
String |
toString()
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Methods inherited from class java.lang.Object |
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public Rule()
public Rule(Pattern pattern)
public Rule(Pattern pattern, Action action)
public Rule(Rule that, Pattern pattern)
that
- DOCUMENT ME!pattern
- DOCUMENT ME!Method Detail |
public boolean equals(Object that)
public int hashCode()
public int compareTo(Object that)
compareTo
in interface Comparable
public int compareTo(Rule that)
that
- DOCUMENT ME!
public String toString()
public final boolean matches(Node node)
node
- DOCUMENT ME!
public Rule[] getUnionRules()
public final short getMatchType()
public final String getMatchesNodeName()
public String getMode()
public void setMode(String mode)
mode
- New value of property mode.public int getImportPrecedence()
public void setImportPrecedence(int importPrecedence)
importPrecedence
- New value of property importPrecedence.public double getPriority()
public void setPriority(double priority)
priority
- New value of property priority.public int getAppearenceCount()
public void setAppearenceCount(int appearenceCount)
appearenceCount
- New value of property appearenceCount.public Pattern getPattern()
public void setPattern(Pattern pattern)
pattern
- New value of property pattern.public Action getAction()
public void setAction(Action action)
action
- New value of property action.
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